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Smith & Wesson Revolver

I made this project to develop my texturing technique more and focus on getting transferring my reference into my textures. It has been a lot of going back and forth and this is the final result I ended up with, I hope you guys like it.

The mesh itself is also optimized for games consisting out of 13K polys and it uses a 4K texture map.

Storagebox was inspired by artwork from Giles Mullen "https://www.artstation.com/artwork/yD0JAQ"